// TOWN SCRIPT
//    Town 14: Thessalonica Mine
//      - south entrance to t9 mine
//      

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documentation. States you write
// yourself should be numbered from 10-100.

// flags:
// 9, 2 = Entrance message

begintownscript;

variables;

short choice;

body;

beginstate INIT_STATE;
	turn_off_training(TRUE);
	set_crime_tolerance(1);
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_flag(9, 2) == FALSE) {
		run_scenario_script(10);
	}
break;

beginstate 10;
      block_entry(TRUE);
	change_outdoor_location(0, 1, 36, 39);
	move_to_new_town(9, 20, 57);
break;
